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AI Insights · Timothy · July 2022

Top 5 Final Fantasy Games on iOS in the US, Q2 2022

In Q2 2022, Final Fantasy games on iOS in the US saw varied performance in downloads, revenue, and active users, with some games experiencing notable peaks.

Top 5 Final Fantasy Games on iOS in the US, Q2 2022

In the second quarter of 2022, the performance of the top 5 Final Fantasy games on iOS in the United States showcased interesting trends. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.

Final Fantasy XV: A New Empire, developed by Epic Action LLC, saw a fluctuating revenue trend. Weekly revenue peaked at approximately $146K at the end of March and fell to around $91K by mid-June, before rising again to $116K in the last week of June. Downloads for this game hovered around 500-900 per week, while the active users ranged from 4.5K to 5.4K throughout the quarter.

FINAL FANTASY BE:WOTV by SQUARE ENIX experienced significant revenue peaks, particularly in late April and early May, where weekly revenue surged to about $197K. However, it saw a sharp decline to around $36K by the end of May. Downloads showed a similar pattern, peaking at 3.3K in early May and dropping to around 800 by mid-June. Active users fluctuated between 7.8K and 12K, with notable peaks aligning with revenue and download increases.

FINAL FANTASY BRAVE EXVIUS, also from SQUARE ENIX, maintained a steady performance with weekly revenue ranging from $35K to $133K, peaking in the last week of June. Downloads remained relatively stable, with a slight increase to around 1K in early June. Active users consistently stayed between 5.6K and 6.2K, indicating a loyal player base.

DISSIDIA FINAL FANTASY OO observed varied weekly revenue, ranging from $26K to $103K, with significant peaks in mid-April and late June. Downloads remained consistent, averaging around 600-850 per week. Active users showed minor fluctuations, staying between 1.2K and 1.4K throughout the quarter.

FINAL FANTASY Record Keeper, published by DeNA Corp., had a more subdued performance. Weekly revenue peaked at approximately $33K in late May but generally remained between $5K and $30K. The game saw minimal new downloads and had a steady active user count ranging from 1.8K to 2.2K.

These insights highlight the dynamic performance of Final Fantasy games on iOS in the US during Q2 2022. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022